Frog on a Log in a Foggy Bog

I created an animated environment for my Advanced VFX class.

I used Bifrost Graph node-based programming to generate interesting terrain, wavering grass, and eddying fog.

Lightsaber Duel

I transformed a green screen video of my friend and I into a battle for the fate of the galaxy using DaVinci Resolve/Fusion.

  • Lightsabers tracked and rotoscoped in Fusion
  • Lightning rendered in Maya, post-produced in Fusion
  • Color corrected, garbage masked

Potion Master

I independently developed a VR game for Meta Quest 3 in Unity.

I implemented the following controls for both hand tracking and controllers:

  • Grab
  • Snap turn
  • Teleport

Hallowed Night

I independently developed a 2D platformer with Unity "inspired by" my favorite 2D game, Hollow Knight, with all of the following features:

  • Smooth player controls and animations
  • Enemy AI, including a boss fight
  • Scoring and health systems
  • Four scenes to explore
  • Interactible GUIs
  • [IN PROGRESS] Depth of scene and parallaxing
  • [IN PROGRESS] Soundtrack recorded by me
Screen capture from the game Hallowed Night.

Snow Globe

I created an interactive snow globe in Three.js, based on WebGL/OpenGL, with a team for my Computer Graphics final project. I was responsible for the following:

  • 3D models created in Maya
  • Season cycle logic and controls
  • Animated particle effects
  • Lighting
  • Trackball controls

Orrery

I created an interactive orrery with WebGL for my Computer Graphics class to practice the following skills:

  • Object instancing and transformation
  • Lighting
  • Texturing
  • Trackball controls
Poster advertizing the 'Cozy Coffin.'

Cozy Coffin

I designed this product using Photoshop and Illustrator for my Rapid Visualization final project.