Frog on a Log in a Foggy Bog
I created an animated environment for my Advanced VFX class.
I used Bifrost Graph node-based programming to generate interesting terrain, wavering grass, and eddying fog.
I'm a software engineer who loves making games and animations. These some of my favorite projects.
I created an animated environment for my Advanced VFX class.
I used Bifrost Graph node-based programming to generate interesting terrain, wavering grass, and eddying fog.
I transformed a green screen video of my friend and I into a battle for the fate of the galaxy using DaVinci Resolve/Fusion.
I independently developed a VR game for Meta Quest 3 in Unity.
I implemented the following controls for both hand tracking and controllers:
I independently developed a 2D platformer with Unity "inspired by" my favorite 2D game, Hollow Knight, with all of the following features:
I created an interactive snow globe in Three.js, based on WebGL/OpenGL, with a team for my Computer Graphics final project. I was responsible for the following:
I created an interactive orrery with WebGL for my Computer Graphics class to practice the following skills:
I designed this product using Photoshop and Illustrator for my Rapid Visualization final project.